![]() ![]() ![]() Now the selected sides will be highlighted in red. We select the sides with c: once selected, we press Ctrl e and a menu will appear from which we will have to select Mark seam. To do this we have to select the sides that will work as cuts in the map. Returning to UV we can give guides to generate it with some development. Now that the window is open let's go into the mode and let's talk UV / image editor. To do this you go to one side of the current viewport until one appears double freccina, click with the right button and open a menu, choose split area. ![]() To see the UV map created, another window opens in the wievport. You select all vertices with to, with u you open the UV mapping menu and click unwrap. We will use the primitive in this example Suzanne, the snout of the little monkey included in Blender. To make it possible unwrap the object must be in its editable state, Edit mode, selected from the interaction menu. Various options are available but the most common use is mode unwrap. To create this UV map, a command that can be called with is used U. png image that is projected onto the model through a UV map that correlates the points of the 2D image to those of the 3D model: practically the image wraps the model, as if we made a sheet of printed paper adhere to a three-dimensional object until it was bandaged. To apply a color to a 3D model, you use a. This tutorial is based on Blender but it is also applicable to other 3D software. How to color our model? How to save the file correctly? With this guide we will see how simple it is to create a toy or a figurine, even using an open source program. The multicolor powder material for 3D printing allows you to print multi-color models, even with photographic quality. ![]()
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